This synergizes well with his cloaking ability, which makes him ideal for identifying and calling out enemy positions and upcoming pushes. Whereas most players can only see the names and health of their teammates, the Spy can observe the names and health of the enemy team as well (an ability unique to the Spy and a Medic carrying the Solemn Vow), allowing him to relay useful intelligence and coordinate team pushes. Particularly adept Spies can use this to their advantage by coercing enemy Medics into healing them, allowing him to more easily pull off stabs amidst a group of enemies. Medics can both heal and apply ÜberCharge effects to disguised enemy Spies. However, the Spy still collides with enemy buildings, even when disguised. Should any enemy be unfortunate enough to be standing on a Teleporter exit as the Spy teleports, they will be telefragged and die instantly. The Spy has the unique ability to use enemy Dispensers and Teleporters while disguised, enabling him to replenish his health and ammo behind enemy lines and enter Engineer nests undetected. However, a Sapper can be removed by an Engineer, or Pyro wielding the Homewrecker, Maul, or Neon Annihilator. Once attached, the Sapper disables and slowly drains health from the enemy building, eventually resulting in its destruction. In addition to being able to swiftly assassinate key enemies, the Spy can disable and destroy Engineer-constructed buildings with his Sapper. In fact, a swift backstab with any of the Spy's knives will kill most foes in a single hit - provided they are not under the effects of any type of invulnerability, or some other form of immense damage reduction. When the time is right, he can emerge from the woodwork to strike a killing blow, stabbing his unsuspecting "teammate" in the back. With enough skill in the art of deception, the Spy can momentarily fool enemies with their disguise, lulling them into a false sense of security. His Disguise Kit lets him impersonate any class on either team. Using a unique array of cloaking watches, he can render himself invisible or even fake his own death, letting him infiltrate enemy lines with little chance of detection. Hailing from an indeterminate region of France, the Spy is an enthusiast of sharp suits and even sharper knives. I use the CnD quite a bit - by blend I meant more of a stay hidden in strange places (often infront of people, as everyone checks corners), before waiting for gunfire to mask the decloak. if it shoots at you kill it ( cause you can't backstab face first ) - if it doesn't shoot ( irrelevant )Ĭombined with what should be an overall rule " as to never willingly show your back to any person you see " - it makes blending in a rather pointless thing to do. see a blur of something in a corner far away - shoot it - if it moves away hunt it - if it stays bump into it to confrim anyway Makes blending in pointless since you never be able to blend in with 15 people firing at you on first sight ( even if you are on "their" team ) Originally posted by RoShack:I find blending in then chainstabbing like crazy (medics beware) works best for me.īut in the current setting everyone shoudl just randomly shoot every member of their team no mather what
0 Comments
Leave a Reply. |